SOFTWARE ENGINEER | GAME DEVELOPER
⚡ Developer for Apple Design Award nominee Wavelength
⚡ QA Tester for Apple Design Award winner Rooms
⚡ Making games with Lua, C#, and Unity and C++ game engines
⚡ Building responsive web apps with React.js, Flask, and Django
Created all of the endpoints and backend functionality for generating newsletters for podcasters. This included testing and using various AI models and setting up the infrastructure for transcribing audio, as well as developing APIs using Python, Flask, and Redis to generate newsletter content to be consumed by a Ruby on Rails application.
Created an AR iOS app using Unity to display planets. Implemented using ARKit and wrote scripts for planet rotation.
Created a fullstack web application for playing a dice rolling game. Included development of multiple APIs and cookie storage for registering and logging in users, getting and setting high scores, and sending dice rolls from the server side. Used MongoDB for data storage.
Used Tensor Flow to build a neural network to classify road signs based on images from the GTSRB dataset. Resulted in 97% accuracy.
Used the Minimax algorithm to create an AI that plays Tic-Tac-Toe optimally.
Used ReactJS and fetched data from imgflip API to create a random meme generator.
Used ReactJS to create a water consumption tracking app, integrated with Firebase for user authentication, and deployed with Vercel.
Created a wordle clone using Reactjs and integrated with RapidAPI to fetch data from a random word API.
Wrote an AI to parse sentences and extract noun phrases using the Natural Language Toolkit NLTK Python library.
Implemented a TF-IDF function to answer questions based on ranking documents and words using the Natural Language Toolkit NLTK library in Python.
Integrated with Spotify Web Playback SDK for user login and playback of Spotify music. Used Lottie animation that pauses and animates with the music player controls. Implemented dark and light themes.